Hi, my name is Ryan

I'm a full-stack developer with a passion for crafting engaging digital experiences.

About Me

With experience building dynamic user interfaces and architecting scalable web applications, I specialize in innovative and reliable software solutions. I collaborate with exceptional teams to deliver ambitious and accessible projects—the more challenging, the better.

My journey began in my freshman year of high school when I picked up an old copy of "C++ Primer." Quickly I stumbled into the world of coding and software development. From single-page web applications and server-side code to experiments with web and native OpenGL—even writing embedded code to control the pumps in my reef tank—I've been passionately tinkering ever since.

Experience

Vanguard (Via Infosystems) | October 2020-August 2024

Technology Lead

Continuing to work for Vanguard through Infosystems as part of their strategic partnership.

Key Contributions:

Vanguard | March 2020-October 2020

Full Stack Developer

Zip Code Wilmington | October 2019-March 2020

Student

NüPOINT Marketing | August 2018-August 2019

Web Developer

Projects | Experiments | Games

Thwomp Chat

In development, a web-app enabling authenticated users to connect with peers and create chat groups. Built using Angular, Java Spring, and Websockets.

3D Voxel Game

Built using Unity and C#. Featuring procedural terrain generation, efficient resource management, and voxel state propagation for interactive environments.

Lightspeed

An interactive demo of some of the fun that can be had with GPU rendering in a web browser using webGL.

Asteroids

A clone of your favorite asteroid shooter! Cross-platform and built with C++ using the SDL library for graphics, sound, and responsive controls. With CMake and vcpkg, setup is simple on any machine or architecture.

Video Call Site

Developed a web application enabling authenticated users to engage in real-time video calls using vanilla JavaScript, Socket.IO, WebRTC, and Node.js Express for backend.

Block Game

Lightweight clone of the classic block-stacking game, built with plain JS and HTML. Includes mobile support for a retro experience. You know the game, it's Tetris.

Favorite Frameworks, Languages and Tools

Angular React Spring
Typescript JavaScript Java C# Postgresql CSS3 HTML5 C Python Go
Git AWS Digital Ocean Unix Debian NGINX NPM Apache Maven CMake Vite Node.js

© 2024 Ryan Miller.

ryan@rmiller.dev

GitHub LinkedIn